Character Species
Humanoid
Human
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Human, you have these special traits.
Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful. You gain proficiency in one skill of your choice.
Versatile. You gain an Origin feat of your choice.
Half-phantom
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species.
Speed: 30 feet
Two worlds. You have a separate ghost body, that usually takes form of a formless white phantom that feels warmer than normal phantom on touch. You can control this body with separate speed, as well as feel, hear and see through this phantom body, but cannot talk. This body has stats of a Phantom, but with your Ability Scores and sharing your HP.
Battle form. By spending a Bonus Action you can change the form of your second body. It now copies your physical form, copying all your stats and equipment, and allowing you to attack or cast spells from it’s position. It doesn’t have traits and other benefits of a Phantom while in this form. You can revert it back with Free Action.
Ghostly life. While not being a youkai and looking like humans, you are a lot more long-lived than humans, and your humanoid physical body feel a bit cold on touch.
Hermit
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Hermit, you have these special traits.
Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful. You gain proficiency in one skill of your choice.
Hermit Body. You get Proficiency in Constitution saving throws and additional +2 to your Consitution Ability Score, bypassing 20 limit. You can still increase your underlying ability score up to 20 after getting this trait, effectively making a limit of 22.
Near-Immortal. You can live for far longer than normal humans, and you are less likely to die by accident. You won’t die from any form of instant death, instead always going through Death Saving Throws.
Celestial
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Celestial, you have these special traits.
Celestial Body. You get Proficiency in Constitution saving throws and additional +4 to your Consitution Ability Score, bypassing 20 limit. You can still increase your underlying ability score up to 20 after getting this trait, effectively making a limit of 24.
Heavenly Immortal. You can live forever, and you are unlikely to ever die. You won’t die from any form of instant death, instead always going through Death Saving Throws, which you get Advantage for. While you are down, you cannot be attacked or damaged with other means.
Lunarian
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Lunarian, you have these special traits.
Skillful. You gain proficiency in one skill of your choice.
Pure. You can theoretically live forever as long as you have a Pure Land Citizen feat. If you started without this feat or if you lost it, this feature doesn’t apply.
Cannot Distinquish from Magic. You gain Magic Initiate (Any) feat and Technology Enthusiast feat.
Youkai
Custom Youkai
Creature Type: Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Youkai, you have these special traits.
Inhuman Capabilites. You get 3 Youkai Feats of your choice.
Youkai Likeness. (Optional rule) Instead of any number of Youkai Feats, you can choose a corresponding number of benefits from any playable Youkai Species.
Youkai Magician
Creature Type: Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
True Magician. (Optional Rule) You must have a Wizard class to use this species
As a Magician, you have these special traits.
Ritual of forgetting food. You don’t need to eat and don’t age. Also Poison damage cannot reduce your HP to 0, if it does, it instead reduces to 1, without making you Unconsious.
Extending limits. You get +2 to your Intelligence ability score limit (but not ability score itself).
Skillful. You gain proficiency in one skill of your choice.
Versatile. You gain an Origin feat of your choice.
Kitsune
Creature Type: Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Kitsune, you have these special traits.
Transformation. You can cast Disguise Self without spell slots and components.
Animal form. You can change your form into small Kitsune (fox) animal. This form keeps your HP, Ability Score, and Skills.
Kitsune tricks. You know Dancing Lights, Minor Illusion, and Prestidigitation catrips.
Tanuki
Creature Type: Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Tanuki, you have these special traits.
Disguise. You can cast Disguise Self without spell slots and components.
Animal form. You can change your form into small Tanuki (raccoon-dog) animal. This form keeps your HP, Ability Score, and Skills.
Tanuki tricks. You can change form of a Tiny item, changing it’s function to closely resemble what you want. You can create attacks (1d6 + Charisma at best) and convincing trinkets using this, but not Magic Items or items bigger than Tiny. Items can be revealed as fake, using rules of Minor Illusion. You can keep a number of transformations active at the same time, up to your Proficiency Bonus.
Oni
Creature Type: Youkai, Fiend
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As an Oni, you have these special traits.
Sturdy Lotus Eater. You get Advantages in any Constitution saving throws.
Raw power. You get additional +2 to your Strength Ability Score, bypassing 20 limit. You can still increase your underlying ability score up to 20 after getting this trait, effectively making a limit of 22.
Kappa
Creature Type: Youkai
Size: Small (about 2–4 feet tall)
Speed: 30 feet
As a Kappa, you have these special traits.
Child of water. Gain swimming speed same as base speed, gain ability to breathe underwater.
Hard-working Genius. You get Technology Enthusiast feat.
Hindered Teamwork. You are not great at teamwork. Get Disadvantage every time you try to help or are helped when using Craftsmanship Tools.
Yamawaro
Creature Type: Youkai
Size: Small (about 2–4 feet tall)
Speed: 30 feet
As a Yamawaro, you have these special traits.
Fish out of water. You need to submerge into water at least once a day, or you get a level of Exhaustion that won’t disappear until you do.
Manipulation of Qi. You can manipulate the living energy of the forest, to get advantage in Survival, Animal Handling, Medicine, or Nature skill checks. You can use it a number of times that equals your proficiency bonus, uses are restored on Long Rest.
Hard-working Genius. You get Technology Enthusiast feat.
Crow Tengu
Creature Type: Youkai
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
As a Crow Tengu, you have these special traits.
Great Perception. You get proficiency in Perception skill.
Flight. You get a 45 feet flight speed.
Wind control. On level 3, you get Gust of Wind spell you can use once a long rest. You also know Elementalism cantrip, but only limited to “Beckon Air”.
White Wolf Tengu
Creature Type: Youkai
Size: Medium (about 4–7 feet tall)
Speed: 35 feet
As a Wolf Tengu, you have these special traits.
Great Perception. You get proficiency in Perception skill.
Wolf jump. Your jump height and width is doubled, you get Climbing Speed same as your base speed.
Pack Tactics. You get an Advantage attacking enemies that have at least one of your allies in 5 feet radius from them
Small Devil
Creature Type: Fiend/Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Devil, you have these special traits.
Wings of Night. You get a flight speed that equals your base speed.
Devilish Charm. You can spend Action try to Charm a creature that sees and hears you by making it make a Wisdom saving throw against your Charisma-based difficulty. If failed, target Creature gets Charmed effect for 1 hour. After you tried charming that creature, you cannot do that again until next Long Rest, regardless of success.
Vampire
Creature Type: Fiend/Youkai/Undead
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 45 feet
As a Vampire, you have these special traits.
Wings of Night. You get a flight speed that equals your base speed.
Devilish Charm. You can spend Action try to Charm a creature that sees and hears you by making it make a Wisdom saving throw against Charisma-based difficulty. If failed, target Creature gets Charmed effect for 1 hour. After you tried charming that creature, you cannot do that again until next Long Rest, regardless of success.
Painful Sunlight. You have Radiance damage weakness, and if you are on the direct or bright reflected sunlight, you get effects of one Exhaustion until you stop being in sun (you can use a parasol or hide in shadow).
Painful Water. You cannot cross running water (water-based attack or barrier, or heavy rain), if you try, your speed will become 0 for this turn, and you will take 1 true damage.
Vampire’s teeth. You have vampire teeth, that work as natural weapon with 1d4 + DEX damage and you can heal yourself by the amount of damage you made with this weapon if your target is a human or an animal.
Cloud of Bats. Starting from Level 3, you can spend a Bonus Action to turn into a pack of bats that can fly through small spaces like bars, as well as avoid provoking attacks. You turn back before your turn end, or at your will as Free Action.
Earth Rabbit
Creature Type: Youkai
Size: Small (about 2–4 feet tall)
Speed: 30 feet
As a Earth Rabbit, you have these special traits.
Lucky Paws. You can get Advantage on any dice roll, once per Long Rest.
Strike in sync. At the start of a battle, you can choose to change your Initiative to one of your teammates or allies.
Hole Expert. You get Advantage on skill checks to find traps and secret passages.
Moon Rabbit
Creature Type: Youkai
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
As a Lunar Rabbit, you have these special traits.
Ear to ear. You are capable of long-range communication with other Moon Rabbits. Range of this communication is large, but depends of amount of interference and obstacles, without those it can easily allow Moon-Earth communication. You can also send and receive radio waves using this ability, though the range is more limited. (specific distance for this ability at specific moment is decided by the game master)
Finger gun. You can do a ranged attack using a free hand, with 1d6 + DEX damage.
Tsukumogami
Creature Type: Youkai
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species. Your object is Tiny or Small.
Speed: 30 feet
Spirit of tool. A part of your body is an non-magic item you inhabited before turning into youkai. Item can be a part of your body or separate, and you can use it for it’s original purpose. If item is separate, it can be used to cast spells from it’s position. Item shares HP with you.
Usefulness. You get a Tool proficiency.
Flight. You and your object get a flight speed of 30 feet.
Mystical Item. You get a Magic Initiate (Any) feat.
Great Fairy
Creature Type: Fey
Size: Small (about 2–4 feet tall)
Speed: 25 feet
As a Fairy, you have these special traits.
Immortal creatures. You can’t die (but can get knocked out), don’t age, don’t need to eat (even though you can). You ability to remember past is limited, old memories being vague and you can misremember even recent memories.
Fairy wings. You have a flight speed equal to your base speed.
Power on Nature. You can add an additional bonus equaling your Proficiency Bonus to any damage throw with specific damage type you choose on character creation (see table below).
You also get a spell at Level 3 (Use once per Long Rest with Charisma as Spellcasting Ability, also considered a prepared spell of your class).
| Fairy type | Damage type | Level 3 |
|---|---|---|
| Ice Fairy | Cold | Ice Knife |
| Makai Fairy | Fire | Burning hands |
| Hell Fairy | Mental | Hideous Laughter |
| Zombie Fairy | Necrotic | Hex |
| Flower Fairy | Piercing | Misty Step |
| Poisonous Fairy | Poison | Ray of Sickness |
| Fairy of Light | Radiant | Guiding Bolt |
| Animal Fairies | Slashing | Alter Self |
Haniwa
Creature Type: Construct
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
As a Haniwa, you have these special traits.
Ceramic Vessel. You are immune to Frightened, Charmed and Poisoned conditions, and have a resistance to Poison damage. In return, you cannot automatically heal on Short Rest, and non-magical healing and stabilization needs to be replaced with repair. Magical healing works on you.
Terracotta Armor You have base AC of 17.
Expendable Soldier If you die, you can either be restored with creation of new body, or turn into a Vengeful Spirit, replacing your Species Features.
Vengeful Spirit
Creature Type: Undead
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species.
Speed: 30 feet
Incorporeal Movement. You can move through other creatures and objects as if they were Difficult Terrain. You take 5 (1d10) Force damage if you end your turn inside an object.
Thunderous wrath. You can use a Thunderwave spell using Charisma, with proficiency bonus as limit, that resets on a Long Rest. At level 3, you also learn Shatter spell.