Cleric Subclass: Border Domain
Seal Supernatural Forces
The Border Domain seeks to protect common folk from powerful creatures, be that common local monsters, undead with grudges, or extraplanar entities.
This is a domain of Hakurei Shrine, even though Reimu Hakurei, the shrine maiden, seems to forget that sometimes. Still, she is a powerful example of this domain.
Level 3: Border Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Miracle Domain Spells table, you thereafter always have the listed spells prepared.
Table: Miracle Domain Spells
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Spiritual Weapon, Blur, Command, Guiding Bolt |
| 5 | Glyph of Warding, Fly |
| 7 | Freedom of Movement, Banishment |
| 9 | Dispel Evil and Good, Wall of Force |
Level 3: Fantasy Seal
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke the following effect:
You create a 8 Small spheres of light and choose a target for each one (same or different creature). Each ball is homing to corresponding target and works like a Fireball on impact (Dexterity saving throw), but with 1d6 Force Damage and only 10 feet radius.
Level 6: Great Sealing
Your Fantasy Seal gets an additional bonuses:
- Youkai, Fey, Fiends and Undead get Vulnerability to damage from Fantasy Seal.
- You can change effect to create one Large Yin-Yang sphere that creates an effect with 30 feet radius and 10d6 Bludgeoning Damage.
Level 17: Fly Through Worlds
When you cast Fly Spell, it becomes impossible affect your movement speed for the duration of spell, and you can move between Planes with Bonus Action, to disappear and reappear from current plane.