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General Feats

Change Species

General Feat (Prerequisite: Level 4+, Human, see requirements for different effects)

You gain the following benefits.

Ability Score Increase. Increase any of your score by 1, to a maximum of 20.

Depending on your class and other circumstances, you may change your species. You lose all features of Human Species.

If you are a wizard. You can change into Youkai Magician Species.

If you are a warlock with Oni patron. You can change into Oni Species.

If you got bitten by Vampire. You can change into Vampire Species.

If you are a Monk. You can change into Hermit Species.

If you have died. You can change into Vengeful Spirit Species.

Custom transformation. With GM’s approval and a good justification in the story, you can turn into another Humanoid or Youkai Species, or ignore requirement.

Kappa exodus

General Feat (Prerequisite: Level 4+, Kappa or Yamawaro)

You gain the following benefits.

New origin. You can take another Feat together with this one.

Exodus. You can change your species from Kappa to Yamawaro or vice versa, losing all features of one and gaining all features of another. On any level up, you might reverse this change.

Repeatable. You can take this feat more than once (after you reverse the change).

Possession

General Feat (Prerequisite: Level 4+, “Incorporeal Movement” feature)

You gain the following benefits.

Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.

Possession. You can attempt to possess a living creature or a youkai while inside of it, if it loses a Wisdom saving throw with difficulty based on your Charisma. While possessing a creature, it’s HP, ability and spell slots convert into Possession Energy (PE) based on PE Conversion Table.

PE Conversion Table

SlotsPossession energyPriority
1 HP+13
1 Spell Slot+1 per level of slot2
1 Ability use+21

While possessing a creature, you cannot use magic of the body, your own abilities, and magic items, but can use normal attacks using physical Ability Scores and equipment of body. When you are being attacked, you lose PE like HP. Losing all PE makes you leave body.

When you leave body, creature loses HP, Spell Slot and Ability uses corresponding to PE, they are spent based on their priority. Youkai will be knocked out on leaving, and humans won’t be unless they lose all HP, neither will completely die during possession and will be stabilised.

You can only successfully that once per Long Rest. After you failing possession or possession ending, target creature gets immunity to possession for a week.

SRD General Feats

Below are General Feats unchanged from SRD.

Ability Score Improvement

General Feat (Prerequisite: Level 4+)

Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20.

Repeatable. You can take this feat more than once.

Grappler

General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.

Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.

Fast Wrestler. You don’t have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.