Origin Feats
Outside World Specialist
Origin Feat
You gain the following benefits.
Human-centered Knowledge You get an Advantage for skill checks that require you to remember or research something about Outside World.
You can choose one of two following benefits in addition:
Occult Enthusiast. You can use your modern knowledge to fight off youkai. You can roll either Intelligence (Arcana or Investigation) or Wisdom (Perception or Insight) skill check at the start of the battle (difficulty is set by master), and if succeeded, immideately know if your enemies are youkai or undead, and get 3 attack roll advantages against them that you can use during the battle.
Technology Enthusiast Any magic you use is actually made using technology or a mix of magic and technology. During a long rest, you can spend several Junk items to create a Magic Item that fires a speicific spell that you have on use (number of Junk items equals 2 * (Spell Level + 1)), and charge it by spending the needed amount of spell slots. Every usage of that item spends a charge, and only you or someone with the technological abilities can charge it.
Lunar Gift
Origin Feat
You gain the following benefits.
Items from Capital. You can add additional Proficiency Bonus to attacks and skill checks that started from using Lunar items.
Alien Purity. You get Advantage to saving rolls to hide from spells or avoid spells that reveal your position.
SRD Origin Feats
Below are Origin Feats unchanged from SRD.
Alert
Origin Feat
You gain the following benefits.
Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Magic Initiate
Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
Savage Attacker
Origin Feat
You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.
Skilled
Origin Feat
You gain proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once.