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Equipment is meant to be simplified as it’s not the focus of Touhou. Because of that some mechanics, like Weight and Ammunition, are intentionally removed, and not many common items are described.

It’s recommended for GM to improvise items and prices depending on location.

Otherwise, check SRD for any missing information or item (adapting prices to 100¥ = 100 CP = 1 GP if needed).

Equipment

Coins

Characters often find currencies on their adventures and can spend those coins in settlements. They come in different denominations, but Copper Mon and modern Japanese Yen are the most popular and considered the same value.

See Coin Values table for all denominations, as well as intended conversion into SRD money.

GM can decide whether currencies may be automatically converted into Yen.

Table: Coin Values

Gensokyo CurrencyValue in YenSRD CoinValue in GP‎
Copper Mon (C)1Copper Piece (CP)1/100
Yen (¥‎)1Copper Piece (CP)1/100
Yamawaro Cash10Silver Piece (SP)1/10
Gold Koban100Gold Piece (SP)1
Gold Ichububan25-1/4
American dollar ($)1000Platinum Piece (PP)10

Prices may not look quite realistic for modern Yen, but it can be explained by the fact that supply of money is limited in Gensokyo due to most of it coming from Outside World on accident.

Weapons

This list in non-exhaustive and is mostly used to rename some items.

Table: Simple Melee Weapons

NameDamagePropertiesMasteryCost
Club1d4 BludgeoningLightSlow10 ¥‎
Dagger1d4 PiercingFinesse, Light, Thrown (Range 20/60)Nick200 ¥‎
Kunai1d4 PiercingFinesse, Light, Thrown (Range 20/60)Nick200 ¥‎
Quarterstaff1d6 BludgeoningVersatile (1d8)Topple20 ¥

Table: Martial Melee Weapons

NameDamagePropertiesMasteryCost
Glaive1d10 SlashingHeavy, Reach, Two-HandedGraze2000 ¥‎
Halberd1d10 SlashingHeavy, Reach, Two-HandedCleave2000 ¥‎
Heavy Fascine Knife1d12 SlashingHeavy, Two-HandedCleave3000 ¥ ‎
Katana1d8 SlashingVersatile (1d10)Sap1500 ¥‎
Tengu Sword1d8 SlashingVersatile (1d10)Sap1500 ¥‎
Rapier1d8 PiercingFinesseVex2500 ¥‎
Wakizashi1d6 SlashingFinesse, LightVex1000 ¥‎

Ammunition should be ignored for simplification purposes.

Table: Martial Ranged Weapons

NameDamagePropertiesMasteryCost
Handgun2d12 PiercingAmmunition (Range 30/90; Bullet), LightVex40000 ¥‎

Armor

Armor is not very popular in Gensokyo, with preference being placed on spells and mobility. See Armor Class for new calculation that will mostly bypass the need for normal armor for player character, though armor may be reintroduced by GM as normal items from SRD or as magical items.

Table: Shield (Utilize Action to Don or Doff)

ArmorArmor Class (AC)StrengthStealthCost
Tengu Shield+24000 ¥‎

Adventuring Gear

This list in non-exhaustive and is mostly used to adapt prices and add few holy symbols.

Arcane Focus (Varies)

An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a0 ¥‎ellcasting Focus.

Table: Arcane Focuses

FocusCost
Crystal1000 ¥‎
Orb2000 ¥‎
Rod1000 ¥‎
Staff (also a Quarterstaff)500 ¥‎
Wand1000 ¥‎

Druidic Focus (Varies)

A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a0 ¥‎ellcasting Focus.

Table: Druidic Focuses

FocusCost
Sprig of mistletoe100 ¥‎
Wooden staff (also a Quarterstaff)500 ¥‎
Yew wand1000 ¥‎
Tanuki leaf bag100 ¥

Holy Symbol (Varies)

A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a spellcasting Focus.

The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.

Table: Holy Symbols

SymbolCost
Amulet (worn or held)500 ¥ ‎
Emblem (borne on fabric or a Shield)500 ¥ ‎
Reliquary (held)500 ¥ ‎
Gohei (held, also a Club)600 ¥ ‎