Equipment is meant to be simplified as it’s not the focus of Touhou. Because of that some mechanics, like Weight and Ammunition, are intentionally removed, and not many common items are described.
It’s recommended for GM to improvise items and prices depending on location.
Otherwise, check SRD for any missing information or item (adapting prices to 100¥ = 100 CP = 1 GP if needed).
Equipment
Coins
Characters often find currencies on their adventures and can spend those coins in settlements. They come in different denominations, but Copper Mon and modern Japanese Yen are the most popular and considered the same value.
See Coin Values table for all denominations, as well as intended conversion into SRD money.
GM can decide whether currencies may be automatically converted into Yen.
Table: Coin Values
| Gensokyo Currency | Value in Yen | SRD Coin | Value in GP |
|---|---|---|---|
| Copper Mon (C) | 1 | Copper Piece (CP) | 1/100 |
| Yen (¥) | 1 | Copper Piece (CP) | 1/100 |
| Yamawaro Cash | 10 | Silver Piece (SP) | 1/10 |
| Gold Koban | 100 | Gold Piece (SP) | 1 |
| Gold Ichububan | 25 | — | 1/4 |
| American dollar ($) | 1000 | Platinum Piece (PP) | 10 |
Prices may not look quite realistic for modern Yen, but it can be explained by the fact that supply of money is limited in Gensokyo due to most of it coming from Outside World on accident.
Weapons
This list in non-exhaustive and is mostly used to rename some items.
Table: Simple Melee Weapons
| Name | Damage | Properties | Mastery | Cost |
|---|---|---|---|---|
| Club | 1d4 Bludgeoning | Light | Slow | 10 ¥ |
| Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick | 200 ¥ |
| Kunai | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick | 200 ¥ |
| Quarterstaff | 1d6 Bludgeoning | Versatile (1d8) | Topple | 20 ¥ |
Table: Simple Ranged Weapons
| Name | Damage | Properties | Mastery | Cost |
|---|---|---|---|---|
| Needles | 1d4 Piercing | Finesse, Thrown (Range 30/60) | Slow | 200 ¥ |
Table: Martial Melee Weapons
| Name | Damage | Properties | Mastery | Cost |
|---|---|---|---|---|
| Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze | 2000 ¥ |
| Halberd | 1d10 Slashing | Heavy, Reach, Two-Handed | Cleave | 2000 ¥ |
| Heavy Fascine Knife | 1d12 Slashing | Heavy, Two-Handed | Cleave | 3000 ¥ |
| Katana | 1d8 Slashing | Versatile (1d10) | Sap | 1500 ¥ |
| Tengu Sword | 1d8 Slashing | Versatile (1d10) | Sap | 1500 ¥ |
| Rapier | 1d8 Piercing | Finesse | Vex | 2500 ¥ |
| Wakizashi | 1d6 Slashing | Finesse, Light | Vex | 1000 ¥ |
There are few Martial Ranged weapons as Magic Items in addition to SRD’s default martial and simple ranged weapons
Armor
Armor is not very popular in Gensokyo, with preference being placed on spells and mobility. See Armor Class for new calculation that will mostly bypass the need for normal armor for player character, though armor may be reintroduced by GM as normal items from SRD or as magical items.
Table: Shield (Utilize Action to Don or Doff)
| Armor | Armor Class (AC) | Strength | Stealth | Cost |
|---|---|---|---|---|
| Tengu Shield | +2 | — | — | 4000 ¥ |
Adventuring Gear
This list in non-exhaustive and is mostly used to adapt prices and add few holy symbols.
| Gear | Cost |
|---|---|
| Book | 2500 ¥ |
| Outside World Trinket | — |
| Umbrella (Oil-Paper) | 500 ¥ |
| Umbrella (Fancy) | 1000 ¥ |
Outside World Trinket
Gensokyo gets many items from Outside World, forgotten. Their usefulness varies, but they can fetch for a reasonable price with certain buyers, as well as can be a useful material to anyone who knows their way with technology.
Most such trinkets appear in Gensokyo due to being forgotten or considered non-existent. As such, most items come here with big delay and are pretty old (from the Outside World’s point of view).
Umbrella
Umbrellas may sound pretty uninteresting, but it’s essencial for night-dwelling youkai to wander during the day, and is a very important accessory to a lady. Oil-paper umbrellas work as a shade, while fancy umbrella (modern or at least vestern) may be fit for both shade and rain.
There is also a spellcasting focus that works as an umbrella.
Arcane Focus (Varies)
An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus.
Table: Arcane Focuses
| Focus | Cost |
|---|---|
| Crystal | 1000 ¥ |
| Orb | 2000 ¥ |
| Rod | 1000 ¥ |
| Staff (also a Quarterstaff) | 500 ¥ |
| Wand | 1000 ¥ |
| Magic Umbrella | 1500 ¥ |
Druidic Focus (Varies)
A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.
Table: Druidic Focuses
| Focus | Cost |
|---|---|
| Sprig of mistletoe | 100 ¥ |
| Wooden staff (also a Quarterstaff) | 500 ¥ |
| Yew wand | 1000 ¥ |
| Tanuki leaf bag | 100 ¥ |
Holy Symbol (Varies)
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.
Table: Holy Symbols
| Symbol | Cost |
|---|---|
| Amulet (worn or held) | 500 ¥ |
| Emblem (borne on fabric or a Shield) | 500 ¥ |
| Reliquary (held) | 500 ¥ |
| Gohei (held, also a Club) | 600 ¥ |
Musical Instrument (Varies)
Ability: Charisma
Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Variants:
- Eastern: Biwa (2000 ¥), koto (2000 ¥), taiko drum (600 ¥), suzu (staff with bells, 600 ¥), kokiriko (100 ¥), gong (1500 ¥)
- Western: Bagpipes (3000 ¥), drum (600 ¥), dulcimer (2500 ¥), flute (200 ¥), horn (300 ¥), lute (3500 ¥), lyre (3000 ¥), pan flute (1200 ¥), shawm (200 ¥), viol (3000 ¥)