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Spells

Cantrips

Thin Ray

Evocation Cantrip (Sorcerer, Wizard)

Casting Time: Action

Range: 120 feet

Components: V, S

Duration: Instantaneous

You direct a small condenced ray of light at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Radiant damage.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Level 1

Demonic Strengthening

Level 1 Transmutation (Sorcerer, Wizard, Warlock)

Casting Time: Action

Range: Self

Components: V, S, M (Bead from jade necklace)

Duration: 2 Minutes

For duration of spell, you can substitute Strength Ability Score with Score of your spellcasting Ability.

(With higher spell slots) If Spell Level is above 1, spell’s duration is Power of 2 with exponent being Level minutes, and substituted Strength gets +1 to Score for each for each Spell Level above 1.

Level 2

Icicle Fall

Level 2 Evocation (Sorcerer, Wizard)

Casting Time: Action

Range: 60 feet

Components: V, S

Duration: Instantaneous

You create numerous shards of ice behind you and direct them to a 60x60 feet cube in front of you. Each creature in that cube makes a Dexterity saving throw, taking 3d6 Cold damage and 1d8 Piercing damage on a failed save or 1d6 Piercing damage on a successful save.

A conus of 5 ft right in front of you is a blind spot for this spell, where it’s treated like creature is outside of the spell’s radius.

Level 3

Magic Cannon

Level 3 Evocation (Sorcerer, Wizard)

Casting Time: Action

Range: 150 feet

Components: V, S, M (Mini-Hakkero, crystal ball or a magic umbrella)

Duration: Instantaneous

You direct a large colorful laser in a direction of your choice. Each creature in a 15-foot-width Ray makes a Dexterity saving throw, taking 8d8 Radiant damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.

Master Spark

Level 3 Evocation (Marisa)

Marisa’s Trade Secret. Definitely not just an exact copy of Yuuka’s “Magic Cannon”.

Perfect Freeze

Level 3 Evocation (Sorcerer, Wizard)

Casting Time: Action

Range: 30 feet

Components: V, S

Duration: Instantaneous

Cold is emanating in 30 feet radius (emanation) from you. Each creature in that radius makes a Dexterity saving throw, taking 3d10 Cold damage on failed save and half on successful save, and slowing their speed to half until the end of their next turn.

Completely freezes water in radius of this spell.

Level 4

Non-Directional Laser

Level 4 Evocation (Marisa, Wizard)

Casting Time: Action

Range: 120 feet

Components: V, S, M (Mini-Hakkero, crystal ball or a magic umbrella)

Duration: Instantaneous

You create 4 a large colorful lasers in 4 directions 90 degrees away from each other, and rotate them to cover a large radius. Each creature in 120 Feet Sphere around you needs to make a Dexterity saving throw, taking 4d8 Radiant damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.