
Fairy
Small Fey, Chaotic Neutral
- Armor Class: 13
- Hit Points: 10 (4d4)
- Speed: 15 ft., Fly 25 ft.
- Initiative: +2 (12)
| STAT | SCORE | MOD | SAVE |
|---|---|---|---|
| STR | 7 | -2 | -2 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
- Skills: Perception +4, History +2
- Senses: Passive Perception 14
- Languages: Common, Fairy, Youkai
- CR 1/4 (XP 50; PB +2)
Traits
Immortal creatures. Fairies can’t die (but can lose HP and get knocked out), don’t age, don’t need to eat (even though they can), as long as they have a home in a plant. Their ability to remember past is limited, old memories being vague and they can misremember even recent events.
Actions
Multiattack. The fairy makes three attacks, using Danmaku or Spells in any combination.
Simple danmaku. Ranged Attack Roll: +4, range 40/160 ft. 1d8 damage (type depends on fairy, Radiant is most common).
Spellcasting. The fair casts following spells, requiring no spell components and using Charisma as the spellcasting ability:
- At Will: Druidcraft, Dancing lights
- Once a day: Faerie Fire