Kappa Mob
Medium Youkai, Neutral
- Armor Class: 13
- Hit Points: 18 (4d8 + 2)
- Speed: 30 ft., Swim 30 ft.
- Initiative: +2 (12)
| STAT | SCORE | MOD | SAVE |
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 16 | +3 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
- Skills: Perception +4, History +5, Deception +3, Stealth +4, Sleight of hand +4, Arcane +5
- Senses: Passive Perception 12
- Languages: Common, Youkai
- CR 1 (XP 200; PB +2)
Traits
Amphibious. Kappa can breathe air and water.
Actions
Kappa Arm. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 10 (1d8 + 5) Bludgeoning damage. Retracts after strike.
Water Gun. Melee or Ranged Attack Roll: +4, range 30/90 ft. 8 (1d6 + 4) Cold damage.